- Real Space Games
- 2-7-2026
Warships Hall Of Fame
My name was, Dark. I was a young player appearing in the battle for outer-space. I would go on to challenge the best players. The game I played was called Warships. I played Warships in the Starcraft II Arcade. Why be interested in a free to play game? The arcade game builds credit. You have players who know about you. You get experience. Your game profile can grow with participation in the arcade. Warcraft III is similar to Starcraft II. These are computer game made by Blizzard Entertainment. I might think there’d be another edition, a Warcraft IV and a Starcraft III? At this point, maybe, Warcraft III and Starcraft II will continue with their own legacy. I don’t know what to expect, player? I am just tryin’ a’ get my set back.
Warcraft III was the best RTS ever! Warcraft III was the best ten computer games ever made.
I am Real Space Games. I am jus’ tryin’ a’ get my set back, player!
In Warships, I’d hear ships complaining to me about strategies used. They say they get strategy from the best players, then they play against me and cannot get the advantage. Right, player?
Strategy gets the advantage. The advantage is a better strategy. The better strategy has advantages. The best strategies show a greater advantage.
My team’s on video. If only, I was one episode away, gaming. The times’d be better. My friends had fun regularly showing up challenges at the arcade arena. One player showed who started to talk us up. At first we weren’t hearing it. What’s up, na’? Then they continued to make sets while forming their own group. My friends and I continued to play with him, though. His went by the name of Rots.
Rots and I challenged each other. Rots said he hadn’t and likely would never see a better player than I was. I joined Rot’s group. If there was difficulty with the player before, now look, the team’s Dark and Rots. I ended up crash landing, my computer I mean. I told Rots I already broke this game sometimes, Rots heard me say, then to his surprise soon after told me what strategy I should be using.
Breaking the game is a playable experience. By the rules a broken game is only considered actually “broken” if a strategy utilized is only playable by one player.
Around this time my computer crashed. What happened to the production of games we will see? Will there be a collection of legacy games? There should if the game’s producers provide a player’s experience.
Warships is played by building a customizable ship to battle in outer-space. Now, the ships.
Assault ship. A heavy assault unit. The ship has a shield charger.
My assault ship build looks like this, (Laser core) (Laser core)(Laser core) (Shield)(Heavy shield)(Gauge gun or shield) (Repair dock or shield)(Shield) (Energy). This ship is broken by me.
Mobile shipyard. A repair ship, range depot, and hanger. My mobile ship silo’s missile bays and a bomb bay with energy and shields. Mobile ships, (in this unit,) python, python, python, large cruiser.
Carrier. Carriers are large ships building hangers sending smaller ships into battle. Carriers saw massive self camping with other players. This build was shield bay, energy, bomb bay, tactical cannon, and hangers. Hanger ships, (in this unit,) wraith, wraith, raven, banshee, heavy, viking. This ship was broken by me.
Gauss ship. This ship had a powerful long range cannon. Build has energy, repair and a front gauge cannon. I would think I could take our repair in place of adding shields.
Once, I passed a blunt to my friend who flew his ship next to me on the map. The score of my games, often, 3-10-1, 3-7-0, 4-6-1, 1-13-0, for kills, assists, deaths. I hardly took damage because my ship’s DPS was much higher and my ship deck was always much larger. My ships have +100,000 hp.
Player, game how you want to. Games are fun with variability. I suggest building a mix of units and see what happens.
I am Real Space Games, here with Dark at the one and only real place, The Rodger White Website, and we are out, er’, space.